HOT TAKE: NX’s delay isn’t necessarily a bad thing

2016The internet is abuzz with this morning’s Nintendo news. Another Zelda delay and the lack of content at e3 is a big blow for many. We try to analyze the situation, what went wrong, why they’d delay the NX, and why it’s not the end of the world.

We at CartridgeGames believe that the NX was truly meant to release this year. Last year’s Zelda delay and the news that the NX existed was enough for people to put 1+1 together and see that Zelda Wii U was meant to come to the NX as well. In the last Nintendo Direct of 2015 we got a trailer for Twilight Princess HD that finished with a teaser for Zelda U which ended with a “2016” in the middle of the screen. I doubt they wanted to disappoint fans with another delay.

So, why the delay? There’s no way to say exactly, maybe the hardware isn’t finished. If they’re creating an iOS-like environment I imagine they want to get that right or be stuck with certain issues for several hardware upgrades down the line. Or maybe there’s not enough software ready for a November 2016 release like many speculated. There have been very few verified, genuine leaks and none of them are from the hardware side, that likely means that there’s not a lot of dev kits out there and it’s kind of hard to finish games when the hardware you’re making games for isn’t finished itself.

NX is very important for Nintendo’s future, and their willingness to delay the release instead of releasing it as is during the holidays shows some promise. I was a strong believer that the Wii U should have been released in March of the following year instead of its initial November 2012 release date. A lot of the software from 3rd party developers weren’t finished with poor performance across the board. The OS was slow and unfinished requiring a massive day one patch in order to access a lot of important features and even still it was slow and prone to crashes. On top of that, the release window wouldn’t of looked so dire if there was more software between the launch and the holiday season of the Wii U which could have altered its fate. Hopefully they’ve learned from their mistakes in this regard and this will lead to a much smoother launch than the 3DS and Wii U in the past.

“Why skip e3 if it’s releasing this year?” …This one has me puzzled as well. E3 is definitely declining in relevance, especially to Nintendo with their Nintendo Directs giving them a proper outlet to announce various new projects at once, but it still seems odd to skip the show. There are set expectations that one must meet when at e3 that aren’t necessarily applicable to other broadcasts. If last year’s Digital Event was an average Nintendo Direct a lot of people would’ve been pleased with it or at least not as devastated as they were last year. Avoiding a poor showing by revealing what they have when it’s ready might be the best course of action for Nintendo and if they didn’t have enough ready to show off it would be better than ending the show with another Nintendo Land fireworks show.

So their willingness to delay the system until it’s ready makes it sound better than it just being delayed till 2017. I might not understand everything they’re doing with some questionable decisions, though I do believe that it could very well be for the best. NX’s reveal and launch window must be pulled off excellently if Nintendo wishes to continue in the hardware market. That being said, Nintendo MUST reveal more info on the system as soon as possible. It’s releasing within a year and people’s thirst for news will lead to leaks ruining the messaging that is so important to get right this time around.

Extra hot takes:

This means Wii U technically lived for 4.5 years which is more than most would’ve expected.

March 2017 isn’t a massive delay. It’s 4 months from when NX was supposed to launch

Holiday 2016 is probably going to be rather rough if you don’t own a 3DS. Hang in there.


Nintendo to implement an Auditory and Supervisory committee


Here’s a post trying to explain in simpler terms

From the investor’s conference:

Notice Regarding Transition to a Company with Audit and Supervisory Committee
and Introduction of Executive Officer System

Nintendo Co., Ltd. (the “Company”) hereby announces that, at the meeting of the Board of Directors held on April 27, 2016, it resolved to plan to transition to a Company with Audit and Supervisory Committee and introduce an Executive Officer System.
The transition to a Company with Audit and Supervisory Committee is subject to the approval of the 76th Annual General Meeting of Shareholders scheduled to be held on June 29, 2016.

1. Company with Audit and Supervisory Committee
(1) Reason for Transition
By establishing an Audit and Supervisory Committee which consists of a majority of outside directors,
the Company aims to strengthen the audit and supervisory functions of the Board of Directors and
further promote corporate governance.

(2) Time of Transition
The Company plans to transition to a Company with Audit and Supervisory Committee upon
receiving approval for the required amendments to the Articles of Incorporation at the 76th Annual
General Meeting of Shareholders scheduled to be held in June 29, 2016.
2. Executive Officer System
(1) Reason for Introduction
By separating the management decision-making and supervisory functions from the execution of
operations and accelerating the delegation of authority to execute operations, the Company aims to
clarify the responsibility for the execution of operations and establish a more flexible management
structure which can appropriately and swiftly respond to the rapidly changing business environment.

(2) Outline of System
– Executive Officers will be appointed by the resolution of the Board of Directors.
– A Director may act concurrently as an Executive Officer.
– Executive Officers will hold their office for one year and may be reappointed.

(3) Time of Introduction
The Company plans to introduce the Executive Officer System concurrently with the transition to a
Company with Audit and Supervisory Committee.
3. Other Information
Please refer to the Consolidated Results for the Years Ended March 31, 2016 released today for the
executive appointment after the transition to a Company with Audit and Supervisory Committee and
introduction of the Executive Officer System.
The content of the amendments to the Articles of Incorporation will be announced as soon as

Animal Crossing and Fire Emblem projects coming to mobile


Nintendo confirmed during their investors meeting :

Building on the positive consumer reaction to Miitomo, Nintendo announced that its next two mobile apps would be based on the familiar and beloved Fire Emblem and Animal Crossing franchises. Nintendo plans to release both of these applications this autumn. As for the former app, while making it more accessible in comparison to the Fire Emblem games for Nintendo’s dedicated gaming systems, Nintendo aims to offer the great value of a role-playing strategy game. Nintendo will design the latter game so that it will be connected with the world of Animal Crossing for dedicated gaming systems. By playing both Animal Crossing games, users will find increased enjoyment. Both of these are pure game applications. Compared to Miitomo, they have more prominent game elements, and the game content will tie closely into Nintendo’s dedicated games business. Nintendo will provide more details about these applications closer to their launch period, and aims to have multiple types of apps that appeal to different audiences and different groups of players.

REVIEW: Star Fox Zero

Screenshot 2016-04-20 19.57.05
No rest for the best

Star Fox Zero is the latest entry in the famous Star Fox franchise in over 10 years and is the result of a collaboration between Platinum Games and Nintendo. A potential match made in heaven has resulted in quite the controversy from its simple visuals to its difficult to master controls. So did the project crash and burn? Or does it soar through the stars?

Star Fox Zero is a reboot/reimagining of Star Fox 64 containing the same basic story line and planets but altering each event and location so it doesn’t feel like a complete retread. Not having to deal with the baggage added by Star Fox Adventures, Assault, and Command allows for a more enjoyable story. Nothing amazing, but it gets the job done and allows for the cast to do their job as well as they can. Most of the voice actors from the Nintendo 64 entry return to reprise their roles and they’re as good as ever. Fox sounds as heroic as he has always sounded and Wolf sounds as menacing as he is intended to, though characters like Peppy suffer a bit of a downgrade (partly due to his voice actor not returning). The stages, despite taking place in the same planets/solar system as the original game, all feel new with a few references to the old titles. It all feels fresh instead of feeling like a retread of older levels.

Star Fox Zero, unlike Star Fox 64, features a level select screen allowing you to play whatever level you wish as soon as you unlock it. This makes finding secrets and alternate paths considerably more streamlined and enjoyable while still feeling pretty good. A lot of the secret stages are remixes of previous stages but they can make previous stages feel completely different. For example, the stealth stage Zoness turns into a high speed, high action speed run with the Arwing/Walker. Another stage transforms an all range mode battle arena into an on rails chase to gun down a Star Wolf member. Additionally every stage has hidden medals to find which can be achieved by accomplishing certain tasks, accumulating enough hits, or just searching every nook and cranny in a stage to find them. The result is a game that feels similar to Star Fox 64 keeping the high replayability that the original games were famous for but with enough content to fit modern standards.

The biggest point of contention and the elephant in the room is undoubtedly the controls. Motion controls gained a reputation for being bad for games during the Wii/Kinect era with a lot of titles poorly utilizing the technology. How does Star Fox Zero handle them? While not flawless, the controls are actually rather good! There’s a definite learning curve, but I found the controls intuitive enough to become adjusted by the end of the first stage. While it has a high skill floor, it also achieves a very high skill season which is really great for a game based on replayability. There is a lot more doable with the new controls allowing for less limitations in the game design. Making the controls simpler would make the game more accessible allowing more people to try and enjoy the game while likely raising the average review score, I feel like it would limit what the designers could accomplish while balancing for both controls schemes and I appreciate Miyamoto and his team for stinking to their guns in this case.

Star Fox Zero is the Star Fox 64 sequel we’ve all been waiting for and it feels as if the franchise had never left . It’s a title that you get out of it what you put into it, but if you’re willing to put in the effort you’re in for a great ride.



Nintendo Patent Infringement Case Has Been Overturned


This is an update to a legal case from 2013 in which Nintendo was found guilty of infringing on patents by the company Tomita Technologies International Ltd.

The appointed Judge ruled that Nintendo must pay 1.82% on the wholesale of every 3DS sold (This essentially being the MSRP, or the price that the 3DS is sold for at retail). When combined with damages this total loss equates to ~200 million dollars to over 230 million.

The latest update shows that Nintendo won the case with the American court finding Nintendo not guilty of infringement potentially saving Nintendo millions.