SNES Mini launches September 29th with Star Fox 2

REDMOND, Wash.–(BUSINESS WIRE)–The Super Nintendo Entertainment System, Nintendo’s follow-up console to the legendary Nintendo Entertainment System, launched in 1991 and introduced what many consider some of the greatest video games of all time – classics such as Super Mario World, The Legend of Zelda: A Link to the Past, Super Mario Kart, Super Metroid and F-ZERO.

On Sept. 29, this beloved console is coming back to stores in the form of the Super Nintendo Entertainment System: Super NES Classic Edition. The mini system, which contains 21 pre-installed classic games and can easily be plugged into any high-definition TV using the included HDMI cable, will be available at a suggested retail price of $79.99. And for the first time, players who pick up the system can enjoy the intergalactic adventure Star Fox 2, the sequel to the original Star Fox game that was created during the Super NES era but never released … anywhere!
“While many people from around the world consider the Super NES to be one of the greatest video game systems ever made, many of our younger fans never had a chance to play it,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With the Super NES Classic Edition, new fans will be introduced to some of the best Nintendo games of all time, while longtime fans can relive some of their favorite retro classics with family and friends.”
The Super Nintendo Entertainment System: Super NES Classic Edition has the same look and feel of the original system – only smaller – and comes pre-loaded with 21 incredible games:

Contra III: The Alien Wars™

Donkey Kong Country™


Final Fantasy III


Kirby™ Super Star

Kirby’s Dream Course™

The Legend of Zelda™: A Link to the Past™

Mega Man® X

Secret of Mana

Star Fox™

Star Fox™ 2

Street Fighter® II Turbo: Hyper Fighting

Super Castlevania IV™

Super Ghouls ’n Ghosts®

Super Mario Kart™

Super Mario RPG: Legend of the Seven Stars™

Super Mario World™

Super Metroid™

Super Punch-Out!! ™

Yoshi’s Island™

Waypoint interviews Reggie (Strong game every month; supply and demand, etc)

Reggie on the software line up:

there’s a strong game coming literally every month, starting tomorrow with Arms, and then Splatoon 2, then in August is the Mario + Rabbids game, September, October with Super Mario Odyssey. We’ve got that great pace of content, and I can tell you there’s more to be announced.

Reggie on supply and demand:

So, clearly that’s a signal that we are aggressively producing the hardware. You look at what we’ve now committed for the next twelve month time frame, 10 million units, what’s interesting is if you look at that roughly 54 week time frame, that includes just one holiday season, that means that we will have sold into retail roughly, roughly 13 million units. That’s about the same as what we did for the Wii, to put it in perspective. So, we’re talking large significant numbers that we are producing, that we are flowing into retail. So it’s not a situation where we’ve somehow under called the production or had some issue. It really is a situation where the demand is extremely strong and we’re working hard to catch up.

That Wii U ports can’t just be ports:

On the other hand, one of the things that we’ve discussed internally is, there really needs to be an additional element to that game to make it fresh, and to further compel the consumer to buy in.

Reggie on collaborating with others and their IPs 

Will we see more? It really comes down to a couple things. First, there needs to be a level of respect and trust between the development parties involved. As an example, that’s how Legend of Zelda items are appearing in our version of Skyrim. There’s a level of trust and respect between Mr. Aonuma and the Bethesda team, as an example. The other piece that needs to happen is, it needs to make sense. It needs to make sense for the game, it needs to make sense given what the two companies are trying to accomplish. To your point, we’ve done a number of these, and there will continue to be more, but the respect, the trust, and the business opportunity, if you will, all need to be there.

Reggie thinks the mobile audience isn’t the one that watches e3

Reggie teases a new Animal Crossing:

We believe, just as we’ve seen with Pokémon Go, just as we’ve seen with Super Mario Run, Fire Emblem Heroes, we believe that the application will help broaden the user base for Animal Crossing, and it’s going to end up having a positive impact on our dedicated video game business of Animal Crossing.

Reggie on indies feeling neglect by not being on the spotlight:

Well, I actually disagree with the comment. And here’s why, and again, it’s all about the setting, and where we do these activities. For the last three years, we’ve done major activity prior to PAX, showcasing indie content, big events. And so, we very much are, not just welcoming to the independent developer community, but we’ve made it a priority to showcase that content.
And I’ll give you a very specific example, I met with the team from Nicalis, outside these doors, and they were talking about how excited they are about the sell-through that they’re having on our platform, and how excited they are on the content that’s coming on Nintendo Switch. And so, from our perspective, if the issue or the concern is “Boy, why weren’t we part of the Spotlight?” OK, I hear the point. But, boy, please don’t generalize that we’re not supporting the independent developer and the Nindie developer, because we’re supporting them at a very strong level.


Dengeki: Switch sales surpass 1 million in Japan

Despite the shortages, the Switch has been off to a solid start in Japan. After 16 weeks in the market Dengeki’s data suggests that the Nintendo Switch has surpassed a million units sold. 

In the same amount of time Wii U sold a little over 800k units but Wii sold over 1.8M so faster than Wii U but slower than Wii.

This week, the Nintendo Switch sold about 44 000 unit, which is a 44% increase. Based on Dengeki’s data, the Nintendo Switch has finally reached 1 million units, 16 weeks after launch