In the interview Miyamoto talks about making games at Nintendo and the process that goes into it. He mentions that he wants a lot of people to enjoy games so he uses his own tastes:
Ultimately I want a lot of people to enjoy the game, but the initial barometer and gauge is whether I enjoy it or not
Bill Trinen rings in and describes the japanese term for gamefeel/kinesthetics:
Tegotae is the word that you’re describing when you talk about that feel of a Nintendo game
which if you were to translate directly sort of means ‘hand response.’ There’s also hagotae, which is the sense that you get on your teeth when you’re eating food. Tegotae is the word that you’re describing when you talk about that feel of a Nintendo game and it goes back to the focus on the notion of pressing a button and what happens on screen and how do you feel.
Miyamoto touches a bit on what makes a game feel good like the animations and a character’s “weight” which is determined by how a character jumps and how long they stay in the air among other factors.
check out the full interview here