From an interview with Scott Moffitt, Nintendo detailed some lessons learned with the 3DS and Wii U this generation and their hopes to get it right next time
- Have the right software available, seemingly confirming Zelda for launch
- Clear messaging.
- Focus on creating the largest installbase for 3rd parties
- “grab a Wii U while you can, because they won’t be around forever.”
- Ubisoft, Warner Bros, and Capcom are seemingly on board.
First, it’s really important to have the right content. Software drives hardware. We’ve proven that multiple times. The right game can really lift a system. With The Legend of Zelda: Breath of the Wild being among the titles we’re working on for NX, we’re very excited it will be an immediate reason game fans will want to buy the hardware.
Second, it’s important to have clear positioning for your proposition and be able to explain it to consumers in a simple and easy way. Those are among the things that we are working on for NX. Third, we need to showcase all the things that make Nintendo great. When we bring out a title it has to be of exceptional quality, it has to be fun, it has to be an immersive experience, and put a smile on families’ faces. As long as we stay true to those things, we’ll deliver what we want.
And certainly there are other factors, like third-party content. Our mission is to create the largest install base possible so that third-party developers will want to bring their content to our systems